![]() BT The Corps BattleCorp Anthology V1[CAT 35800] Catalyst Game Labs
WARRIORS ALL!
The great Star League general, Aleksandr Kerensky. Colonel Archer Christifori, a man with a score to settle. Neilson Geist, on Christmas patrol. MechWarrior Joanna of Clan Jade Falcon. A Sandoval scion. An eleven-year-old girl. Northwind Highlanders. A prisoner of war. They all have two things in common.
A universe torn apart by unending warfare.
A mission, to stand up against the darkness.
This compilation contains a selection of eighteen of 2004's best fiction pieces, as well as an all-new story about young Kerensky by Loren L. Coleman!
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![]() BT Jihad Secrets Blake Documents[CAT 35303X] Catalyst Game Labs
Centuries-old Secrets Revealed!
Chandrasekhar Kurita has spent his life hunting for ancient secrets. Almost as soon as the Word of Blake formed in 3052, “Uncle Chandy” put his vast network of spies and his massive wealth toward digging behind their façade and now, two decades later, Uncle Chandy has discovered more than he ever thought possible. Now he’s using that knowledge to send a coalition of forces against one of the Blakists’ hidden five worlds: the Ruins of Gabriel. More importantly, he’s found a connection to the single greatest mystery in the last half-millennia. Aware he’s almost guaranteed his death at the hands of a Blakist fanatic, Uncle Chandy knows the time has come to stand in the light and reveal the secrets that will change the tide of the Jihad
Jihad Secrets: The Blake Documents contains a wealth of information on the current universe-shaking Jihad storyline, providing more "hard facts" than any book to date. Detailed information on the opening years of the Jihad, including maps of the most significant conflicts; a current 3075 “Around the Sphere” in the same vein as the Jihad Hot Spots series provides up-to-date information on the latest happenings; biographies of more than twenty individuals important to the Jihad; a complete description of all Word of Blake forces, including unit logos; and the hidden history of Clan Wolverine and the Minnesota Tribe revealed! A complete rules section rounds the book out, with game play rules for taking any Word of Blake division into the field, construction rules for “primitive units,” and new ’Mechs, including Clan Wolverine’s Mercury II, Pulverizer, and Stag, the “primitive” Dervish and the mysterious Raptor II.
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![]() BT Jihad Conspiracies Interstellar I[CAT 35303] Catalyst Game Labs
On October 25, 3068, the Word of Blake flooded the Inner Sphere HPG networks with “White Noise”, a stream of gibberish and propaganda that made communications virtually impossible. Amid the noise, stunning secrets were revealed: Anastasius Focht was once Frederick Steiner; ComStar Primus Sharilar Mori was a Kurita spy.
Yet along with the secrets revealed and the spreading fires of the Jihad, the Blakists unveiled terrible new weapons and an army the size of which the intelligence agencies of the Inner Sphere had scarcely dreamed, spawning a darker, new wave of mysteries, and whispers of shadowy cabals. Hidden worlds, cults of assassins, ancient societies and even the mysteries of hyperspace—all emerged as possible sources for the Word of Blake's newfound power. Once more spanning all of human space from ancient Terra to the far-flung Clan homeworlds, the conspiracies behind the Jihad could be the key to unraveling the greatest war since the days of Amaris.
Jihad Conspiracies: Interstellar Players 2 describes several of the most powerful and influential people, organizations, and entities at work behind the scenes of the Word of Blake Jihad. Some of these conspiracies are firmly grounded in Classic BattleTech lore, but shown here in ways never before seen; others have only recently emerged from their own shadows. Gamemasters and players can decide which of these power brokers are real and which are paranoid fantasies spawned by the chaos and fear of the Blakist Holy War! |
![]() BT Jihad Hot Spots 3072[CAT 35302] Catalyst Game Labs
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![]() BT Technical Readout 3039[CAT 35121] Catalyst Game Labs
The Succession Wars
In 2781 the Star League was officially abandoned, ending a two hundred year-long Golden Age. In 2785 the Successor Lords launched a series of massive conflicts that would rage for centuries and become known as The Succession Wars. Such endless warfare has taken its toll and by the Fourth Succession War of 3028, the technology employed on the battlefields is a mere shadow of the height of the Star League. However, the discovery of the Helm Memory Core is beginning to unlock such sought-after secrets, with new BattleMechs and experimental technologies starting to make a debut for the first time in centuries.
Classic BattleTech Technical Readout: 3039™ is the perfect “first Technical Readout” companion to the Classic BattleTech Introductory Box Set. Combining the ’Mechs, vehicles and aerospace fighters previously found in Technical Readout: 3025, Revised and Technical Readout: 3026, Revised, this volume features some of the most common units of the Succession Wars. Each machine is illustrated in detail, accompanied by a description of its history, capabilities, game stats, along with their most famous pilots. |
![]() BT Starterbook Wolf & Blake[CAT 35101] Catalyst Game Labs
Take Command!
Black Widow Company
A Wolf’s Dragoons independent command, the Black Widow Company is one of the most famous units of all time: they are reborn from the fires of Blakist treachery to prove to the entire Inner Sphere that the Dragoons are still to be respected...and feared.
Opacus Venatori
A melding of the most elite warriors with the Word of Blake’s Manei Domini cyborg soldiers, the Opacus Venatori—piloting the new cutting-edge Celestial-series OmniMechs—are a hunter-killer force without equal...and they’ve got Wolf blood in sight.
A new series, the Starterbooks are a perfect way to jump into the further excitement of the Classic BattleTech universe. Starterbook: Wolf and Blake provides a short synopsis of the history leading up to the Jihad—the current war sweeping the Inner Sphere—as well as a brief history and personal dossiers on the members of these two elite combat commands. Comes with record sheets for everyone in both the commands, including ten, never-before-seen ’Mech variants/configurations mounting experimental technologies. Finally, a unique track system allows players to develop their own scenarios—players will be stomping across futuristic battlefields in no time!
Starterbook: Wolf and Blake is a fiction-bridge between the universe history presented in Total Warfare and the current storyline begun in the Dawn of the Jihad (or Blake Ascending: A Jihad Compilation) sourcebook, while providing a sneak peak at some of the advanced technologies that will premier in Tactical Operations. Can be used with Iron Wind Metals’ Wolf and Blake ’MechPack: Wolf’s Dragoons, Wolf and Blake ’MechPack: Word of Blake 1 and Wolf and Blake ’MechPack: Word of Blake 2.
The Total Warfare core rulebook is required to use Starterbook: Wolf & Blake. Technical Readout: 3050 Upgrade is recommended for use with Starterbook: Wolf & Blake. |
![]() BT Tactical Operations[CAT 35003] Catalyst Game Labs
Forces On World
Take your warfare to a whole new level of excitement! Deploy under cover of exotic weather and severe planetary conditions. Surprise your enemy with your mastery of new battlefield tactics—from artillery to command-level comms to minefields— as well as cutting-edge, prototype technologies! A daring commander can take advantage of any or all of these….if he’s brave enough to seize the moment!
Tactical Operations is the one-source reference for advanced rules that apply to on-world operations. It includes new movement and combat options, an extensive Advanced Weapons and Equipment section, and the rules for playing and constructing advanced Support Vehicles and Mobile Structures. |
![]() BT Introductory Box Set[CAT 35000] Catalyst Game Labs
Strap yourself into the ultimate suit of armor: the BattleMech. Thirty feet tall and weighing up to a hundred tons, this humanoid engine of destruction is a walking arsenal with enough firepower to level a city block. The Classic BattleTech game system takes you into the world of the 31st Century, where war has become a way of life. You are a MechWarrior. You are in command of the most powerful machine on the battlefield, and hold the fate of empires in your hand!
The Classic BattleTech Introductory Box Set thrusts you onto the battlefields of the 31st century. This box contains everything needed to play:
* 24 unpainted, instantly ready-to-play plastic BattleMech miniatures
* One 12-page full-color quick-start rulebook will have you into the action in minutes
* One 32-page book of pre-generated BattleMech Record Sheets
* One 80-page full-color rulebook
* Inner Sphere at a Glance, a 48-page full-color book containing universe background and BattleMech technical data
* One16-page full-color Painting and Tactics Guide
* Two heavy-duty cards of compiled tables
* Two 22" x 27" full-color mapsheets, with two different maps printed on either side
* Two six-sided dice
* One full-color, poster-sized map of the Inner Sphere circa 3067 |
![]() TechManual[CAT 35002] Catalyst Game Labs
The Gearhead?s Handbook |
![]() Total Warfare[CAT 35001] Catalyst Game Labs
The Future of Warfare! |
![]() Sword and Dragon[CAT 35100] Catalyst Game Labs
The Fox?s Teeth |
![]() Classic BattleTech RPG[FPR 35030] FanPro
It is the 31st century. Across the vastness of interstellar space, awesome powers vie for supremacy. Amidst this swirl of unending conflict stride BattleMechs?, huge robotic weapons of war piloted by elite MechWarriors?. Join the action, taking on any one of an endless variety of roles, from spy to smuggler, mercenary to MechWarrior. As a character from the Inner Sphere, the Clans or the Periphery, you will decide the ultimate fate of the galaxy. Enter the exciting BattleTech? universe, stepping outside of your BattleMech and embracing the richness of a vast, detailed science fiction setting. Classic BattleTech RPG contains all the rules and source material players and gamemasters need, including a unique character creation system that generates game abilities and background story at the same time. Time to let your imaginations soar! |
![]() Classic BattleTech Technical Readout: Vehicle Annex[FPR 35022] FanPro
UNSUNG WORKHORSES |
![]() Mercenaries Supplemental Update[FPR 35028] FanPro
October 3067 unleashed the horrors of a war not seen since the First Succession War. Yet for the mercenaries of the Inner Sphere, this is a war unlike any in history. With the heart and soul of the mercenary trade annihilated on Outreach, and the very reliability of every mercenary command shaking the foundation of every House ? causing some to now consider their most stalwart work-for-hire commands as enemies ? mercenaries, from the elite to the dregs, are fighting for their lives... and more importantly, their very reputations. Classic BattleTech Mercenaries Supplemental Update? details the fall-out of the opening years of the Jihad and how it relates to mercenaries. Providing updates on all major mercenary commands currently embroiled in the Jihad, as well as covering the various Hiring Halls, this product also details brand new mercenaries commands springing up from the shattered remains of commands destroyed in these opening Jihad years. Rules for running mercenary commands during this era are also included, along with a section detailing newly premiered battlefield units. 128 pages |
Technical Readout 3058[FPR 35015] FanPro
Wars Past. Wars Present. In the 3050?s, the discoveries of long-buried Star League records led to a plethora of new cutting-edge BattleMech and vehicle designs by the end of that decade, resurrected from the blue prints of design firms centuries old and thought lost to antiquity. Now, ten years later, these designs have moved from novelty to workhorse, as the Inner Sphere once more finds itself at war! Fully updated to circa 3070 and still containing the same fantastic art by Duane Loose, Classic BattleTech Technical Readout: 3058 Upgrade launches these designs into the current time frame, including notable MechWarriors/pilots, as well as new variants. Additionally, a battle armor section has been included, providing full Classic BattleTech stats, and updating the histories for these twenty venerable designs. |
Tech Readout: Project Phoenix[FPR 35032] FanPro
As the FedCom Civil War swung into high gear and conflict swept through the Inner Sphere, the need for additional war materials was paramount. However, unlike many companies, which produced new, but expensive, BattleMechs, a new upstart company, Vicore Industries, took a different route. By taking centuries old machines and upgrading both their physical as well as technological capabilities, Vicore almost single handedly started a revolution that provided a cheap means to bring 'new' BattleMechs to the field commanders desperate for more assets. Classic BattleTech Technical Readout: Project Phoenix provides descriptions, game statistics and illustrations for twenty-nine classic BattleMechs that have been upgraded both in appearance and technology. Also, for the first time in any technical readout, additional illustrations representing all the variants for every design in the book are also included. |
![]() House Marik[FPR 35019] FanPro
Racked by civil wars for centuries, House Marik?s Free Worlds League endured through the tenacity and diversity of its people. Now, under the strongest Captain-General in half a millennia, House Marik has stretched its wings, pushing the shadows of its influence across the Inner Sphere. Whether through its revitalized military, or an economic might that challenges even the ages-old dominance of House Steiner, the eagle soars proudly, as do the people who wave its banner. The second in a new, dynamic Classic BattleTech series, Handbook: House Marik compiles the crucial history, politics and cultures of the Inner Sphere?s first Great House. More than just a sourcebook, Handbook: House Marik includes rules for both Classic BattleTech and Classic BattleTech RPG campaigns, including new support vehicles, creatures, personnel weapons, life paths and more! |
![]() BattleTech: Tech Readout 3055 Upgrade[FPR 35006] FanPro
he Changing Face of Battle |
![]() BattleTech: Maximum Tech[FPR 35013] FanPro
This is a straight reprint of the former Maximum Tech product (FAS1700). A new reprint of this standard Classic BattleTech reference. New stock number and new retail price, along with minor corrections and updates. |
![]() BattleTech: Map Set Compilation #2[FPR 35012] FanPro
Classic BattleTech Map Set Compilation 2 compiles the maps from BattleTech Map Sets #5, #6, along with the planetary assault maps from BattleForce 2 and four copies of the mapsheet from BattleSpace into a single super map set that includes twenty-two 22' x 17' maps. Additionally, though they retain their original paintings, these new maps have all terrain clearly marked on every hex, making play easier than ever on these classic maps. For the first time maps from multiple sets are being compiled into a single product. Labeling of all the terrain will make it attractive to players who?ve already purchased the maps separately. The BattleForce and BattleSpace maps have been out of print for years. |